About The Track

You are invited to submit your work to the COMPUTING TRACK of SBGames 2008. For a list of possible topics see below.

Submitted papers of up to 10 pages should be formatted according to the SBGames publication guidelines (up to 4 pages for Technical Poster). Any work that has previously been published or simultaneously been submitted in substantially similar form to any other conference or journal will be rejected.

All contributions must be original, unpublished work and should not exceed 10 pages (4 pages for Technical Poster). Papers may be written in English or Portuguese, but preferably in English.

For research work which is not yet mature enough we suggest to submit to the Technical Posters track of SBGames.

 Topics of Interest

Topics of interest include, but are not limited to:

  • Affective computing
  • Architectures, engines, and design patterns
  • Artificial Intelligence
  • Augmented Reality
  • Camera techniques
  • Computer Animation
  • Computer Graphics
  • Console programming
  • Dedicated hardware
  • Development process and tools
  • Emergence Response Simulation
  • Emotional agents
  • Facial expressions
  • Feature Film Techniques in games
  • Games in Education
  • HDR techniques
  • Human-computer Interfaces
  • Image processing
  • Image-based rendering and modeling
  • Intelligent game audio
  • Interactive and 3D sound
  • Interactive digital TV
  • Interface hardware
  • Lighting techniques
  • Massive Multiplayer Games
  • Mobile computing
  • Models and Infrastructure for networked games
  • Parallel Processing CPU-GPU
  • Physical modeling
  • Procedural modeling
  • Programming techniques
  • Realistic physics
  • Serious games systems
  • Storytelling
  • Video processing
  • Video-based rendering
  • Virtual reality

Topics addressing game design (including specific-style games, graphics and sound), as well as digital art, should be submitted to Arts&Design track, which is also part of SBGames. Papers related to Games and Education/Culture can be submitted to the Game and Culture Track and the 1st Computer Game Forum on Computer Science Education.


**** ATTENTION ****

Anonymous submissions (double blind review) should be made electronically through the SBC JEMS online submission system:

Accepted papers will be published in the Proceedings, and at least one author must be registered, attend and present the work at the conference.

>>> >>> NEW THIS YEAR!

The authors of the best papers will be invited by the editors of the ACM CIE to submit an extended version of their papers to be published in the ACM Computers in Entertainment .

Alternatively, it will be also possible to submit the best papers to the IJCGT - Journal of Computer Games Technology, published by Hindawi Publishing Corporation.