Blender Pro 2008

Blender Pro is a conference that happens every year in Brasil bringing together researchers, artists, students, animators, gamers, architects, designers and computer graphics specialists that loves Blender and use use it their main tool.

The best Blender works made in Brasil will be presented at this conference through Technical Papers, Posters, Lectures, Video Art Festival and Forum. The Thematic Framework is: Blender as a Professional and Educational Tool.

The Topics of Interest are:
  • Animation
  • Particle systems
  • Modeling tools
  • Games
  • Electronic Mockups
  • Character Modeling & Animation
  • Lip Sync
  • Physics
  • Python Scripting
  • Blender's source code development
  • Collision Treatment
  • Educational projects
  • Scientific projects
  • Interface usability
  • Hardware
  • Performance optimization

Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License

Main features:
  • Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, digital sculpting, and outline fonts
  • Versatile internal rendering capabilities and integration with YafRay, a Free Software ray tracer
  • Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, vertex weighting, soft body dynamics including mesh collision detection, LBM fluid dynamics, Bullet rigid body dynamics, particle based hair, and a particle system with collision detection; Modifiers to apply non-destructive effects
  • Python scripting for tool creation and prototyping, game logic, importing and exporting from other formats such as OBJ, FBX, DXF, COLLADA and task automation
  • Basic non-linear video/audio editing and compositing capabilities
  • Game Blender, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to video game construction
  • A fully integrated node based compositor within the rendering pipeline

For more information about the software, please visit the website:

For more information about the conference, please visit the website: